Welcome to the Pokémon Black and White in-game tier list! The objective of the list is to rank every Pokémon from Unova in one of those six tiers, from S to E, each vaguely ascertaining its viability. The major factor under which each is ranked is efficacy; a Pokémon that is effective supplies faster and simpler solutions to significant battles, including Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, than ones that are inefficient. Pokémon in higher ranks, including S and A, are considered very efficient, while people in lower tiers, such as D and E, are believed not quite efficient.
Which will be the tiers?
You will find 6 tiers on this list:
Why is a Pokémon in a certain tier?
Pokémon are ranked under the following 5 factors:
- Availability: This is how ancient a Pokémon becomes available from the game and how difficult it’s to find (read: encounter speed ). Does it require substantial backtracking, require HM moves, or only have a very low experience rate? This includes backtracking to renew the Plume Fossil or Cover Fossil in Nacrene City after obtaining one in the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf. If a Pokémon has better typing, it is frequently considered a greater position.
- Stats: Even a Pokémon’s stat distribution is vital for the success. Does the Pokémon have a stat supply that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors the two its typing and movepool, it will often be greater on the tier list. In general, that a Pokémon with low Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is equally crucial. What moves does the Pokémon naturally get and can possibly obtain? Unlike with past games, TMs are of unlimited usage and thus have no opportunity cost. With that said, should a Pokémon needs a TM found at a detour off the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it will be knocked down a bit.
- Important Battles: Major battles include Gym Leaders, both the Elite 4, and the closing conflicts with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that leads to a lot of big conflicts will frequently be seen greater than the ones that don’t.
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What tools is your participant permitted to use?
The player is allowed to use any legitimate means within the cartridge for finishing the game efficiently. The participant is only permitted to exchange to evolve Pokémon and never to receive outside help otherwise. The participant is permitted to use items such as X Items, Potions, TMs, and Berries. Keep in mind that things have opportunity costs related to them and can negatively give rise to a Pokémon’s rank if it requires plenty of items, for example two or even more.
Under what circumstances were Pokémon tested?
Every Pokémon was analyzed and ranked under these extra conditions:
- Each Pokémon was normally on par with the significant Trainers’ levels, at most outleveling their ace by two amounts. Reasonable levels at the Elite Four normally change between 48-50.
- Most evaluations were performed with five-member teams, even although it’s especially more best to conduct four or even less, since they will gain more experience and readily outlevel opponents.
- Lucky Egg was fully allowed and needed for bigger teams to reach ideal levels.
- Round the Unova region, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be obtained. They’re used to get to the aforementioned levels for the Elite Four when using bigger teams.
- Tampering using the clock to get items or Pokémon that can only be bought in particular seasons has been completely allowed and didn’t negatively influence any Pokémon’s viability.
- Viability was determined up until Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) was not taken into account for the Pokémon’s viability.
Reserved for Pokémon that have the highest levels of efficacy. Pokémon in this tier are able to OHKO or 2HKO a overwhelming majority of foes, restrict the number of attacks used against them, and operate with minimal reliance on objects to defeat opponents at comparable levels. These Pokémon typically appear before the late-game, and also any flaws they have are absolutely composed by their benefits.
- Availability: Early-game (40 percent chance to appear in Route 4).
- Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for neutral damage and can be hit super efficiently just by Clay.
- Forged: Darumaka is decently fast, and its high Attack revved up by Hustle allows it to strike every foe challenging; its shaky bulk is mended by Eviolite. Because of Darmanitan, it strikes even harder, is far faster, and has enough majority to take neutral hits well and even avoid OHKOs from super powerful moves. Hammer Arm depends upon evolution, and Superpower is learned at level 47.
- Major Battles: As a Darumaka, it just ever fights against Clay. Burgh and Elesa shed to Darumaka, although it requires Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling to Belly Drum. At the Elite Four, it can utilize Belly Drum strategies again to sweep all but Marshal. It’s helpful against N and Ghetsis, the latter being swept if you utilize Substitute and X Rate at conjuction with Belly Drum.
- Additional Remarks: Although Hustle may be annoying, most of the misses aren’t deadly; it doesn’t prevent Darumaka from becoming among the best options for an efficient streak of the games.
- Typing: Quite few foes resist Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the only exception.
- Stats: Like a Drilbur, it’s a excellent Attack stat and great Speed, even though its bulk isn’t quite as impressive. As an Excadrill, it increases an important increase in Attack and HP, allowing it to survive most neutral and a few super effective motions. Excadrill’s foundation 88 Speed lets it outpace most foes in the future.
- Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it will be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at par 42. It can be taught X-Scissor and Substitute via TMs. Excadrill can sweep the whole Elite Four minus Marshal by simply utilizing Swords Dance once. It’s also capable of contributing majorly against N and Ghetsis (particularly if you are playing from Black, as it can use N’s Zekrom as setup lure ).
- Additional Remarks: Drilbur should be developed at level 33 to learn Earthquake a little earlier, which can be fostered with Soft Sand out of Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and so is highly suggested to grab, even when procedure is irritating.
- Entry: Early-game (20 percent chance to look in Route 4).
- Typing: Although it combats with Skyla, Scraggy’s typing allows it to conquer Brycen and each one of the Elite Four members barring Marshal.
- Stats: Scraggy has great Attack and defensive stats, and this is buffed by Eviolite. Its speed will gradually cause it problems since a Scrafty, however you ought to have Speed EVs into outspeed some lower risks.
- Movepool: Its just STAB movement is Faint Attack till it learns Brick Split at par 20. It may be taught Payback at level 23 to make the most of its reduced rate. High Jump Kick at level 31 and Crunch at par 38 are the most powerful STAB moves. TM-wise, it may be educated Work Up and Stone Slide.
- Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, Even Though It needs Eviolite for all of them as a Scraggy. It also works nicely against each Elite Four member bar Marshal and is helpful against N and Ghetsis.
- Additional Comments: The combination of a powerful movepool and great typing that threatens a great deal of major opponents makes Scraggy a very excellent choice for a run of those matches. Always use one with Moxie over Reduce Skin.
Reserved for Pokémon whose efficiency concerning completing the match is considered to be very high. Pokémon in this tier are able to OHKO or 2HKO a lot of foes and aren’t so reliant on items to succeed, but they either have some visible defects that hurt their efficacy or have their viability counterbalanced with a late arrival.
- Availability: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at level 25).
- Typing: Rock / Flying provides it five weaknesses, though just Rock is common. Archen’s only real losing matchup is against Elesa; it is great elsewhere.
- Stats: Archen has excellent Attack coupled with great Speed and Special Strike, but it has lacking defenses. As an Archeops, these stats escalated into 140/112 offenses with good 110 Speed. The two Pokémon should be careful though, as their Defeatist ability their offenses in 50% or less HP.
- Movepool: It starts with Ancient Power (it is possible to instruct Rock Tomb through TM) and finds Acrobatics (its own best move) three degrees afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), along with Rock Slide via TM. Dig, Focus Blast, and Dragon Claw are choices, but the line will largely be using Acrobatics.
- Important Battles: The line’s utter power means it works well in most major struggles save Elesa, though it must stay healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO a foe, that foe will often come close to knocking it to Defeatist range (a lot are 2HKOed by Acrobatics).
- Added Comments: Archen is among the strongest Pokémon to utilize, but Defeatist holds it back.
- Availability: Late-game (20 percent likelihood of experience in Mistralton Cave, accessed with Surf).
- Typing: Dragon is just resisted by the uncommon Steel typing. Ice- along with Dragon-types that are powerful against the lineup are rare (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists GrassFire, Fire, Water, and Electric.
- Stats: It possesses really significant Attack (especially as Haxorus), good Speed, and okay defensive stats. However, as an Axew, it’s a bit delicate. It can even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
- Important Battles: You should possess Fraxure for Brycen. It’s capable of sweeping all significant battles which are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the whole Elite 4 together with N and Ghetsis due to its rotating policy.
- Additional Comments: Even though coming late, Axew is a good Pokémon to use, since it can sweep every significant fight left, with Mold Breaker being the favored ability. Its Slow experience expansion rate is fixed with Lucky Egg.
- Typing: Fighting strikes common Traditional – and – Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super efficiently.
- Stats: It’s high Attack and HP and okay defenses as Conkeldurr, but it is a tiny bit slow. Timburr’s Special Defense is pretty low too. After expanding, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. It also accomplishes Brick Break and Payback from TM.
- Major Battles: It does nicely against Lenora and will do well against Burgh if it is evolved at that point. It does well against Marshal and Grimsley, but struggles against the rest.
- Further Remarks: Conkeldurr stays useful prior to the Pokémon League, where it falls off because of unfavorable matchups. But, Conkeldurr still strikes about 1/3 of end-game using its STAB attacks. If yours has Sheer Force, do not instruct Stone Edge over Rock Slide, since they have almost the same ability, however, Rock Slide has more precision and PP. Gurdurr and Conkeldurr share exactly the same degree upward learnset.
- Entry: Early-game (Route 1 from degrees 2-4 in a 50% encounter rate).
- Typing: The line’s members are Normal-types and impartial against what save Shauntal, whose Ghost-types are resistant, and Marshal, who hits the line super efficiently.
- Stats: The Lillipup line has strong stats except for Specific Attack, together with Stoutland having 100 Attack, 80 Rate and 85/90/90 bulk.
- Movepool: Tackle and Bite carry Lillipup well until Take Down at level 15 and (like a Herdier) Crunch at par 24. Return through TM in Nimbasa City is the line’s greatest STAB assault once they possess high friendship, and the Setup TM could be useful to boost offensive stats.
- Major Battles: The Lillipup line has a good showing in all significant battles, as several competitions resist Normal, and Ghost- and also the infrequent Steel-types are managed by Crunch and Dig. Work Up might help the line sweep a few fights out of Elesa onward.
- Additional Remarks: Lillipup is always a great Pokémon for both Gym Leaders however is overly reliant on Function Up boosts to perform its job at the Pokémon League. Get the crucial Spirit ability as Lillipup, because it turns out to Intimidate as a Herdier onward, letting the lineup take physical hits better.
- Availability: Starter, Nuvema Town.
- Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has mixed attackers with average Speed and decent bulk.
- Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf in the future. The lineup also gets Grass Knot, Dig, and reunite since mid-game TMs, also Megahorn can be relearned as Samurott.
- Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is managed with Megahorn, along with the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard for Drayden/Iris, but it is expensive.
- Added Comments: Oshawott is the most effective newcomer to select, as its own Water typing and strong moves make it even more consistent in major fights compared to other starters.
- Typing: Water typing is great for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
- Stats: Even the reptiles possess all around fantastic stats, most notably 98 crimes and 101 Speed.
- Movepool: Water Gun reaches the fantastic Scald at par 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also all Fighting-type TMs for wide coverage and Work Up for setting up. Scald later updates to Surf, and Blizzard is bought at Icirrus City.
- Major Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile with STAB attacks. TM coverage manages almost everything else.
- Added Comments: Panpour’s Water surveying and broad coverage allow it to conquer most Gym Leaders, however, it is still reliant on Work Up promotes for the Pokémon League. Evolve at level 22 after getting a Water Stone in Castelia City.
- Availability: Early-game (35 percent chance to show up in Inner Pinwheel Forest in White, accessible solely by commerce in Nacrene City in Black).
- Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and also Poison-types normally pose a danger to it.
- Stats: Petilil has large Special Attack and decent bulk. Lilligant has high Speed and Special Twist, with its Distinctive Defense also raised by Quiver Dance. It learns Synthesis at level 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. As a Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
- Important Battles: Like a Lilligant, it can sweep every major struggle by setting up Quiver Dance; however, sometimes, it should use Sleep Powder to obtain promotes safely. Additionally, it requires a great deal of boosts to carry down a great deal of teams which have Grass-resistant Poémon.
- Additional Remarks: When it learns Giga Drain, evolve it before degree 28. Sun Stone could be obtained in the Ace Trainer at a Nimbasa City construction. Though Petilil can conquer all major fights, it requires a good deal of Quiver Dance boosts to beat resistant foes, because it depends exclusively on Grass-type STAB moves. Own Tempo is your favored ability to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to exchange a Cottonee to Dye in Nacrene City, which has a Small character and the Chlorophyll ability, is at level 15, and has 20/20/20/31/20/20 IVs.
- Availability: Early-game (Wellspring Cave, 50% encounter rate).
- Stats: ” The Roggenrola line members are physical tanks, but they’re really slow. As a Gigalith, it’s a fantastic 135 Attack stat combined with high overall bulk.
- Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at level 20. Should you maintain it unevolved for two amounts, it selects up Rock Slide at par 27, which carries it into Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Toxic could be taught through TMs.
- Important Battles: The lineup is a wonderful choice for Lenora, Burgh, and (if it is the sole Pokémon from the party so that it does not get phazed from Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N rather well, particularly with putting up Iron Defense on Zekrom in Black. It is useful to get Ghetsis’s Eelektross and Bouffalant despite the latter using Earthquake.
- Further Comments: Gigalith remains useful until the Pokémon League, where it falls off because of unfavorable matchups and limited aims to hit with STAB moves. It may make decent use of Hard Stone and Quick Claw.
- Entry: Early-game (Route 4 from degrees 14-18 in a 40% encounter rate). Krookodile has great 95/80/70 bulk, 117 Attack, and 92 Speed.
- Movepool: Level 14-15 Sandile start out using Bite, which will be preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at par 28, that are staple STAB moves. It is suggested to hold off on evolving Krokorok for eight levels to get Earthquake at par 48 as opposed to par 54 as Krookodile.
- Important Battles: The Sandile line includes a strong showing in most significant battles, even ones where it has a drawback, thanks to Moxie and good Speed. It could sweep Elesa using Rock Tomb and Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, and strikes 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are tough to your line but still viable.
- Additional Remarks: Krookodile is one of the most effective late-game sweepers available, with its STAB moves with few answers. Moxie helps this and makes it incredibly effective as it has Earthquake.
- Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
- Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
- Forged: Sawk’s high Attack and Rate, coupled with decent bulk, make it an Outstanding sweeper
- Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat throughout the game, with TM moves such as twist and Rock Slide offering coverage that is useful. Work Up and Bulk Up at level 33 let Sawk boost its Attack.
- Major Battles: Sawk wins handily against Lenora but needs Setup or Bulk up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be neutral against Marshal. STAB Close Combat manages half of both N’s and Ghetsis’s teams.
- Further Comments: Sawk is very effective out of the box, however STAB motions are resisted fairly often, and its decent defensive stats do not hold up and towards the conclusion of the match. Sturdy is the preferred ability but not required. Attempt to grab a Sawk at level 17 from shadowy bud to begin with Low Sweep.
- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
- Stats: Throh owns high Strike and HP along with great Defense and Special Defense, however it is quite slow.
- Movepool: It will have Seismic Toss upon being caught and, dependent on level, Vital Throw (otherwise heard at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. Volume Up comes at par 33 and Superpower at level 49. Payback via TM helps Throh do nicely against Shauntal.
- Major Battles: Throh is very useful against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it may sweep Grimsley and Marshal reliably, while Shauntal gets her team trapped by Throh, minus Cofagrigus, should you cure it up a couple of times. Additionally it is useful against N and Ghetsis, because it could take down some of their Poémon readily.
- Added Comments: Throh is fantastic for many major fights, but it’s overall determined by many Bulk Up promotes, which becomes problematic at the Pokémon League. In White, you’ll get a level 17 Throh rather easily by entering dark grass using a flat 17 Pokémon in the lead and employing a Repel. Throh generally can set up only 2-3 Bulk Ups at most, as its low rate usually means that it will frequently take a hit before doing something.
Reserved for Pokémon whose efficacy in terms of finishing the match is considered to be high. Pokémon inside this tier can OHKO or 2HKO an unbiased number of foes and may need a bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but have several defects holding them back or are struck fairly late.
- Entry: Early-game (Desert Resort, 10 percent, amounts 20-22).
- Typing: Bug/Rock Reading is peculiar, giving just flaws to Water-, Rock- (common), also Steel-types. It shouldn’t be utilized against Clay and Marshal.
- Stats: Dwebble has good foundation 85 Defense, 65 Attack, and fine 55 Speed. Crustle has good overall bulk and terrific Attack, but is slow at base 45 Speed.
- Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only par 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms into a somewhat quick sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s coverage.
- Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga along with Volt Shift. The lineup defeats Clay’s Krokorok and easily sweeps the past few Trainers with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of specific moves, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.
- Additional Comments: Dwebble is a Pokémon with several fantastic matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellness, whereas Shell Armor blocks critical hits; both are great.
- Availability: Late-game (20% chance to appear in Chargestone Cave).
- Typing: Steel-type provides Ferroseed a enormous amount of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it impartial against Skyla and Brycen, unfortunately, but it does make it great against Water-type lines, especially the Seismitoad one. It does dread Fire-types, though.
- Stats: The Ferroseed line possesses excellent Defense and Special Defense, decent Attack, and incredibly low rate, which makes it usually move last.
It learns Power Whip upon evolution and Iron Brain at level 46 for greater PP. Payback may be learned via TM.
- Major Battles: Ferroseed may do well from Skyla, however it needs a lot of Curse boosts to beat her. In addition, it does great against Brycen and extremely well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s group by setting up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. But it struggles against Marshal. It can also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
- Additional Remarks: Ferroseed’s fantastic typing makes it useful against most major struggles, but its low Speed usually means that it will always have a hit before doing something. It is also reliant on Curse boosts to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is a fantastic idea, as it and Iron Barbs will damage contact move users for 1/4 of their HP.
- Availability: Late-game (39 percent opportunity to appear at Chargestone Cave).
- Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super economically and makes Ground-type moves impartial. However, foes’ Rock and Fire policy will get into its way.
- Stats: It has good Special Attack and higher Speed (making Electro Ball helpful ), even though its bulk is not impressive.
- Movepool: This comes with scatter Bite and Electroweb upon being captured. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It Needs to Be taught Thunder through TM in Icirrus City.
In the Elite Four, it may contribute by simply taking out specific threats, but normally doesn’t sweep.
- Additional Comments: Joltik’s usefulness is usually limited only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it is needed to achieve 91% accuracy on Thunder.
- Availability: Mid-game (Course 6 in a 25% encounter rate).
- Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the last two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
- Stats: Excellent bulk of 70/105/105 and Attack of 135 make Escavalier a powerful tank, even though base 20 Speed means it will always move next.
- Movepool: Rough early, but Escavalier soon gets Iron Head at par 37, both the X-Scissor TM, along with Swords Dance in 52, with Slash and reunite as policy.
- Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier handles the end-game well through Iron Defense and Swords Dance, although Shauntal and Ghetsis are still shaky.
- Additional Remarks: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has an area in virtually all remaining important battles. While the slow pace can leave it open to standing and accepting hits continuously, the advantages it owns make it rewarding. Make certain that you get a level 26 or lesser Karrablast to get Fury Cutter. Reduce Skin is your preferred skill as a Karrablast, since it becomes Battle Simulator following evolving that helps Escavalier avoid critical hits.